![]() ![]() #When did evolve go ftp freeThe reason we call it 100% FREE is simply because a Battle-Pass-like feature is usually monetized. Is it really 100% free? What’s the catch? It’s a light system but still built to create more engagement than just clicking the buy button in the Shop. The levels and xp-like nature of the Performance Points creates a sense of progression and the Cosmetic Tree creates clear goals with some built-in player choice. This works for both new players and veteran players, and both will hopefully have more joy with actually acquiring these cosmetic items through gameplay than by just purchasing them with credits. The concept of the Performance Pass solves this by turning the cosmetic items into rewards for simply playing the game. So, we didn’t feel that the new cosmetic items added as much to the game as we felt they should. ![]() And for new players, these new cosmetic items were competing in cost with the gameplay upgrades and mostly lost out to that choice. ![]() For veteran players with a lot of resources piled up, any new item can be acquired without much thought - so not much fun in that. The Shop inventory is already pretty big, so new items tend to drown in there. In previous big updates, we simply just added all the cool new cosmetic items to the Shop terminal in the Space Rig. ![]() We are introducing the Performance Pass as a design solution to engage and reward players, new or old, with cosmetic items - instead of letting those new cosmetic items drown in the Shop and be unattainable for new players. We are aware that other games are doing this purely to monetize their players, so therefore we are focusing on just playing on the positive aspects of these concepts. We have previously felt that our updates did not gather the attention and momentum we expected, so we hope that this will work better with a more specific end goal built around the 100% free Battle-Pass-like progression system. The concept of a Season also adds in a sense of urgency to participate - even if our season is going to be stretched for several months. It’s a well-known concept from other games and therefore needs little explanation. So by calling it Season 01, we are creating a better reason for joining in as a new player. #When did evolve go ftp updateAnd calling something Update 35 just doesn’t make it very interesting to people outside of the game - it sounds like it’s maybe only for all the existing fans. We also wanted to create a bigger splash around releasing an update. We often draw inspiration from reading the stories and ideas our fans create and post online, so it’s always better for us to wait and see how the next iteration of the game is received before we start planning. Season Two will do the same, though we don’t know yet what the theme will be. In the case of Season One, we are introducing the idea of a rival company on Hoxxes and then tied all the new content into that framing. Deep Rock Galactic has never been a game where we told a certain story, but we really love to create and implement new features that, seen together, can string your own stories. We wanted to be better at theming our updating and binding things more coherently together. Why are you calling it Season 01 and not just Update 35?ĭeep Rock Galactic has evolved so much in just a year and a half since we launched, and entering into ‘Seasons’ represents the biggest change yet in how we bring new and exciting content to players. #When did evolve go ftp PatchIt includes a new challenging mission, new mission events, a 100% FREE Battle-Pass-like progression system, four new primary weapons, new enemies, and a truckload of new cosmetics.įor all the juicy details on the contents and features of Season 01, please read the Patch Notes here. Season 01 basically covers all the new content that is released with the next big update for Deep Rock Galactic. What is in Season 01 for Deep Rock Galactic? ![]()
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